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Re: Wo Long: Fallen Dynasty

Posted: Sun Jan 22, 2023 12:56 pm
by Lorric
Deej wrote: Sat Jan 21, 2023 11:50 pm
Lorric wrote: Sat Jan 21, 2023 7:38 pm
Now I know this is not a Warriors game, but I talked about wanting to get the numbers of soldiers in Warriors games back down to PS2 levels and up the difficulty elsewhere here, and while I wouldn't be against the numbers going even lower, this game just feels like a bad fit. It's just you running around in comparatively confined spaces, taking out single enemies or duos, maybe trios, maybe with one ally, but often alone. And that just doesn't work. How can you believe you're a part of a battle with such tiny numbers and nothing going on around you? You could perhaps believe it with say a dozen people total running around on both sides and sometimes less. But this just makes it not believable. The Hu Lao Gate stage looks more like some sparsely populated minor outpost than the enormous battle it really was.
So in Nioh, you're tasked with hunting yokai during the warring states period. The missions are fashioned as though they are covert ops. I expect it's much the same here, especially so as Wo Long introduces a branch of skills focused entirely on stealth.

This is them wanting to continue their good work with Nioh whilst finding a new setting, rather than wanting to create a separate, battlefield based experience.
Thanks for that. I had no idea what it was about.

Yeah, you could have a stealthy change history thing, but that Hu Lao Gate, there were a couple of Sun Jian's guys running in at one point and you were taking over areas by planting a huge flag in the ground. You couldn't be much less stealthy than that! :mrgreen:

The Lou Sang Village scenario we've seen in DW5XL would work here though. Fight Turbans through the village with the Brothers.

Re: Wo Long: Fallen Dynasty

Posted: Sun Jan 22, 2023 6:09 pm
by Xiahou Mao
Fighting the Yellow Turbans is where the game starts, so you'll get that too. But yeah, a hallmark of the Souls-like games is smaller-scale combat against stronger foes. Getting ganged up on by three or more enemies usually means you die.

That Hulao clip I shared is an experienced player who knows how to fight well and where all the ambushes and such are. With some of the camera cuts that happen, I wouldn't be surprised if that player still had a few deaths before Lu Bu that were just edited out. As a new player you're not going to get through the stage that easily. The flag-planting should be setting your respawn point more than 'claiming land'.

Re: Wo Long: Fallen Dynasty

Posted: Sun Jan 22, 2023 9:20 pm
by Deej
I have not seen any gameplay footage, including the Hulao gate video that's been posted. I've played the demo and know I'm going to buy so I don't want to spoil!

Re: Wo Long: Fallen Dynasty

Posted: Mon Jan 23, 2023 2:21 am
by Terranigma Freak
Lorric wrote: Sun Jan 22, 2023 12:56 pm
Deej wrote: Sat Jan 21, 2023 11:50 pm
Lorric wrote: Sat Jan 21, 2023 7:38 pm
Now I know this is not a Warriors game, but I talked about wanting to get the numbers of soldiers in Warriors games back down to PS2 levels and up the difficulty elsewhere here, and while I wouldn't be against the numbers going even lower, this game just feels like a bad fit. It's just you running around in comparatively confined spaces, taking out single enemies or duos, maybe trios, maybe with one ally, but often alone. And that just doesn't work. How can you believe you're a part of a battle with such tiny numbers and nothing going on around you? You could perhaps believe it with say a dozen people total running around on both sides and sometimes less. But this just makes it not believable. The Hu Lao Gate stage looks more like some sparsely populated minor outpost than the enormous battle it really was.
So in Nioh, you're tasked with hunting yokai during the warring states period. The missions are fashioned as though they are covert ops. I expect it's much the same here, especially so as Wo Long introduces a branch of skills focused entirely on stealth.

This is them wanting to continue their good work with Nioh whilst finding a new setting, rather than wanting to create a separate, battlefield based experience.
Thanks for that. I had no idea what it was about.

Yeah, you could have a stealthy change history thing, but that Hu Lao Gate, there were a couple of Sun Jian's guys running in at one point and you were taking over areas by planting a huge flag in the ground. You couldn't be much less stealthy than that! :mrgreen:

The Lou Sang Village scenario we've seen in DW5XL would work here though. Fight Turbans through the village with the Brothers.
Yeah, this game seems to require some stealth as well. Running in with weapons blazing isn't always the best idea in these types of games.

That said, I'm not sure how bad it would be if you're facing off against 2 or more enemies since it looks like your character moves pretty fast in this game. I know the Souls games, your character movement is kinda slow, including your attack speed. There's a bit of wind up to pull off an attack. Wo Long looks quick, like Ninja Gaiden.

Plus, if the AI is like DW, it wouldn't be interesting since my biggest complaint about the DW games is how useless most of the enemies are. You can be surrounded by 20 soldiers and maybe 2 of them would swing their weapons at you. The enemies seem pretty aggressive here even if there are only a few on screen.

Re: Wo Long: Fallen Dynasty

Posted: Mon Jan 23, 2023 11:48 am
by Lorric
Terranigma Freak wrote: Mon Jan 23, 2023 2:21 am
Lorric wrote: Sun Jan 22, 2023 12:56 pm
Deej wrote: Sat Jan 21, 2023 11:50 pm

So in Nioh, you're tasked with hunting yokai during the warring states period. The missions are fashioned as though they are covert ops. I expect it's much the same here, especially so as Wo Long introduces a branch of skills focused entirely on stealth.

This is them wanting to continue their good work with Nioh whilst finding a new setting, rather than wanting to create a separate, battlefield based experience.
Thanks for that. I had no idea what it was about.

Yeah, you could have a stealthy change history thing, but that Hu Lao Gate, there were a couple of Sun Jian's guys running in at one point and you were taking over areas by planting a huge flag in the ground. You couldn't be much less stealthy than that! :mrgreen:

The Lou Sang Village scenario we've seen in DW5XL would work here though. Fight Turbans through the village with the Brothers.
Yeah, this game seems to require some stealth as well. Running in with weapons blazing isn't always the best idea in these types of games.

That said, I'm not sure how bad it would be if you're facing off against 2 or more enemies since it looks like your character moves pretty fast in this game. I know the Souls games, your character movement is kinda slow, including your attack speed. There's a bit of wind up to pull off an attack. Wo Long looks quick, like Ninja Gaiden.

Plus, if the AI is like DW, it wouldn't be interesting since my biggest complaint about the DW games is how useless most of the enemies are. You can be surrounded by 20 soldiers and maybe 2 of them would swing their weapons at you. The enemies seem pretty aggressive here even if there are only a few on screen.
Some of the PS2 DWs are better at that on the top difficulty, with DW4XL's expert difficulty undoubtedly the best. However, while it has the best overall AI, for aggressive grunts, Dynasty Warriors Gundam 3 on hard is even better. They will all try to kill you! It's something they put in just for the player though, they don't react the same way to your allies or your allies to enemies. However, you're better equipped to deal with this attention in DWG3 than DW4XL, so for more of a challenge, I'd still go with DW4XL.